"What methods are used to create polished art assets for 2D games and why?"
What methods are used to create polished artwork for 2D games?
I will be looking in to the creation of art assets for 2D
computer games and the art pipelines and methods used to achieve the standards
expected in industry.
I will explore different art styles applied to games (i.e. pixel, vector,
cel-shaded, painterly art) and why they are used. For instance, which art styles tend to be
used for certain target audiences and why?
Project Aim
To demonstrate my research I will create several mock screenshots for a game
concept, in the style I find the most effective. These will be still images however will be
accompanied by a style guide and fully developed in game assets (such as HUD
designs and power ups.)
By the end of the year I aim to have improved my general 2D art skills and
widened my artistic ability. In
particular I want to portray a versatile art style that can be changed to meet
the needs of a project.
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