Thursday 15 May 2014

Health/Special Bar




For the health bar design I started off by trying to come up with interesting shapes.

I stuck to the standard non-diagetic health bar style HUD of a fighting game.  "Non-diagetic" is a term first coined by Erik Fagerholt and Magnus Lorentzon in order to state how linked an in-game interface is to the gameplay narrative.  Having this style of UI allows for “elements [to] have the freedom to be completely removed from the game’s fiction and geometry and can adopt their own visual treatment.” (Stonehouse, A. 2014) However Stonehouse, A suggests “non-diegetic elements still inherit the visual style associated with the game world.”

For this reason I still want my UI to inhibit the general school 
rivalry theme of "Jocks Vs Goths" which is the reason behind choosing to design my health bars as if they were resting on scraps of lined, school jotter paper.  I feel the torn paper aesthetic also compliments the "scrappy" nature of a fighting game, especially one set in a school yard.

--------------------------------------------
Further reading on non-diagetic UI:
http://gamasutra.com/blogs/AnthonyStonehouse/20140227/211823/User_interface_design_in_video_games.php  

No comments:

Post a Comment